Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Wanderer). |
2 |
30 |
Find an Alien Artifact. |
2 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
30 |
Continued as Drifter (Wanderer). |
3 |
32 |
Attacked by enemies that Deborah Saxon easily defeat. |
3 |
32 |
Gain Enemy if Deborah Saxon don't already have one. |
4 |
34 |
Continued as Drifter (Wanderer). |
4 |
36 |
A new romantic starts. Gain an Ally. |
4 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
39 |
Deborah Saxon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
39 |
Failed to qualify for Free Trader (Merchant). |
6 |
39 |
Submitted to the draft. |
6 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
Given advanced training in a specialist field |
6 |
43 |
Forced to muster out. |
7 |
43 |
Became a Scout (Explorer). |
7 |
47 |
Gained a contact. |
7 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
47 |
Continued as Scout (Explorer). |
8 |
48 |
Severely injured. Owe 12,500 for medical bills. |
9 |
48 |
Switched to Drifter (Barbarian). |
9 |
50 |
Gained a contact. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |