Dillie Grain  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 58 F 1 (-2) 3 (-1) 1 (-2) 10 (1) 3 (-1) 6 (0)131A36
Flowing mane of hair, Warm Hearted, Trustworthy
 
Skills
Animals 0
Astrogation 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee 0
Persuade 1
Pilot (Capital Ships) 1
Profession (Hostile Environment/High-G) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 01
Scout Surveyor 01
Rogue Enforcer 12
Entertainer Journalist 01
Drifter Barbarian 04
Merchant Broker 01
Drifter Scavenger 01
Retired 01
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Fleta Lamb Rival 1 6 1 1 Dynchia (F/50)
Very bad falling out.
Arl Eeafoei Enemy 0 3 5 1 Aslan (M/18)
Katie Lawrence Ally 2 0 1 0 Answerin (F/33)
Eda Stevens Ally 3 0 3 1 Dynchia (F/24)
 
Term Age History
1 18 Entered a spacer community.
1 21 Spent the college years partying.
1 20 Left the spacer community.
2 20 Became a Scout (Explorer).
2 24 Spend several years jumping from world to world in Dillie Grain's scout ship.
3 24 Attempted to change assignments.
3 24 Switched to Scout (Surveyor) with previous rank.
3 27 Dillie Grain have no idea what happened to Dillie Grain – they found Dillie Grain's ship drifting on the fringes of friendly space.
4 27 Became a Rogue (Enforcer).
4 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 31 Promoted to Rogue (Enforcer) rank 1.
5 31 Continued as Rogue (Enforcer).
5 33 A police detective or rival criminal forces Dillie Grain to flee and vows to hunt Dillie Grain down. Gain an Enemy.
6 33 Became a Entertainer (Journalist).
6 34 An investigation, tour, project or expedition goes wrong, stranding Dillie Grain far from home.
7 34 Became a Drifter (Barbarian).
7 37 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 38 Continued as Drifter (Barbarian).
8 41 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9 42 Continued as Drifter (Barbarian).
9 43 Survived a risky adventure but gained nothing.
10 46 Continued as Drifter (Barbarian).
10 49 Dillie Grain run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 49 Became a Merchant (Broker).
11 51 A series of bad deals and decisions force Dillie Grain into bankruptcy. Dillie Grain salvages what Dillie Grain can.
12 51 Switched to Drifter (Scavenger).
12 52 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
13 52 Aging Crisis. Owe 40,000 for medical bills.
13 52 Retired at age 52.
13 52 Retired.
13 54 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 56 Aging Crisis. Owe 20,000 for medical bills.
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