Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Dona Clements's work ends up coming home with Dona Clements, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Citizen (Colonist). |
2 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Promoted to Citizen (Colonist) rank 1. |
3 |
23 |
Continued as Citizen (Colonist). |
3 |
26 |
Hard times caused by a lack of interstellar trade costs Dona Clements Dona Clements's job. |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Intelligence (Agent). |
5 |
28 |
Submitted to the draft. |
5 |
28 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
32 |
Dona Clements foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
32 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
6 |
32 |
Voluntarily left Line/Crew |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Returned to Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
36 |
Continued as Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Failed to qualify for Journalist (Entertainer). |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
45 |
Encounter a Psionic institute. |
9 |
45 |
Tested for psionic powers |
9 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
48 |
Continued as Drifter (Wanderer). |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
56 |
Dona Clements do not know what happened to Dona Clements. There is a gap in Dona Clements's memory. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |