Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Betrayed by a friend. One of Dulcie Clarke's Contacts or Allies betrays Dulcie Clarke, ending Dulcie Clarke's career. That Contact or Ally becomes a Rival or Enemy. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Became a Prisoner (Inmate). |
2 |
23 |
Parole hearing. |
2 |
26 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
26 |
Continued as Prisoner (Inmate). |
3 |
30 |
Parole hearing. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
34 |
Vocational Training. |
4 |
34 |
Promoted to Prisoner (Thug) rank 2. |
5 |
34 |
Switched to Prisoner (Fixer) with previous rank. |
5 |
35 |
Disgraced. Word of Dulcie Clarke's criminal past reaches Dulcie Clarke's homeworld. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
40 |
Persecuted by a prison gang. |
7 |
42 |
Returned to Prisoner (Thug). |
7 |
46 |
Defeated a prison gang. Gain an Enemy. |
8 |
46 |
Continued as Prisoner (Thug). |
8 |
48 |
Make friends with another inmate; gain them as a Contact. |
8 |
50 |
Promoted to Prisoner (Thug) rank 3. |
9 |
50 |
Returned to Prisoner (Fixer). |
9 |
54 |
Parole hearing. |
9 |
54 |
Promoted to Prisoner (Fixer) rank 3. |
9 |
54 |
Paroled from prison. |
10 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
54 |
Became a Drifter (Wanderer). |
10 |
57 |
Find valuable salvage. |