Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Abuse Edith Steen's position for profit. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Law Enforcement (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Edith Steen don't already have one. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
37 |
Political upheaval strikes Edith Steen's homeworld, and Edith Steen is caught up in the revolution. |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
42 |
Edith Steen befriend a superior in the corporation or the colony. |
6 |
42 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
7 |
42 |
Continued as Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Edith Steen's life into chaos, forcing Edith Steen to leave the planet. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Switched to Drifter (Scavenger). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Edith Steen faith is shaken. |
10 |
50 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Opponents of Edith Steen's belief system ambush Edith Steen. |
10 |
52 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |