Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Scout (Courier). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Edyth McLusky botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Edyth McLusky have no idea what happened to Edyth McLusky – they found Edyth McLusky's ship drifting on the fringes of friendly space. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
36 |
A good deal ensures Edyth McLusky is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
40 |
Given advanced training in a specialist field |
7 |
43 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
45 |
A sudden war destroys Edyth McLusky's trade routes and contacts, forcing Edyth McLusky to flee that region of space. |
8 |
45 |
Gain rebels as Enemy |
9 |
45 |
Returned to Drifter (Wanderer). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
49 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |