Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. Gain an rival who is upset that Edythe Newman left the community. |
2 |
22 |
Became a Scout (Explorer). |
2 |
23 |
Edythe Newman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Edythe Newman do not know what happened to Edythe Newman. There is a gap in Edythe Newman's memory. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Make an unexpected connection outside Edythe Newman's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
46 |
Birth or Death involving a family member or close friend. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A good deal ensures Edythe Newman is living the high life for a few years. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Risk Edythe Newman's fortune on a possibility lucrative deal and win. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Failed to qualify for Explorer (Scout). |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
55 |
Edythe Newman do not know what happened to Edythe Newman. There is a gap in Edythe Newman's memory. |