Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Hard times caused by a lack of interstellar trade costs Eleanor Cause's job. |
2 |
21 |
Became a Entertainer (Performer). |
2 |
22 |
A new romantic starts. Gain an Ally. |
2 |
25 |
Promoted to Entertainer (Performer) rank 1. |
3 |
25 |
Continued as Entertainer (Performer). |
3 |
27 |
An investigation, tour, project or expedition goes wrong, stranding Eleanor Cause far from home. |
4 |
27 |
Failed to qualify for Explorer (Scout). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Eleanor Cause's ship is damaged, and Eleanor Cause have to hitch-hike Eleanor Cause's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 2 Enemies. |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Eleanor Cause's Contacts or Allies betrays Eleanor Cause, ending Eleanor Cause's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attempted a risky adventure and was sent to prison. |
7 |
38 |
Became a Prisoner (Inmate). |
7 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
46 |
Returned to Prisoner (Inmate). |
9 |
48 |
Joined a prison gang |
9 |
50 |
Promoted to Prisoner (Inmate) rank 1. |
10 |
50 |
Switched to Prisoner (Thug) with previous rank. |
10 |
54 |
Persecuted by a prison gang. |
11 |
54 |
Returned to Prisoner (Inmate). |
11 |
58 |
Defeated a prison gang. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
58 |
Retired at age 58. |