Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
25 |
Left the colonies. |
2 |
25 |
Failed to qualify for Performer (Entertainer). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
28 |
Became a Scout (Courier). |
3 |
29 |
When dealing with an alien race, Elma Wilson botch an opportunity to gather extra intelligence about them. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
32 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
32 |
Continued as Scout (Courier). |
4 |
36 |
Spend several years jumping from world to world in Elma Wilson's scout ship. |
5 |
36 |
Continued as Scout (Courier). |
5 |
39 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
40 |
Attempted to change assignments. |
6 |
40 |
Switched to Scout (Surveyor) with previous rank. |
6 |
42 |
Elma Wilson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
42 |
Switched to Drifter (Wanderer). |
7 |
45 |
Scarred. Owe 2,500 for medical bills. |
8 |
45 |
Failed to qualify for Surveyor (Scout). |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Elma Wilson easily defeat. |
8 |
48 |
Gain Enemy if Elma Wilson don't already have one. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
53 |
Failed to qualify for Explorer (Scout). |
10 |
53 |
Returned to Drifter (Scavenger). |
10 |
55 |
Betrayed by a friend. One of Elma Wilson's Contacts or Allies betrays Elma Wilson, ending Elma Wilson's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |