Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
28 |
Failed as a colonist. |
2 |
28 |
Failed to qualify for Cavalry (Army). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Army (Cavalry) with the new title Private. |
2 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
30 |
Gain rebels as Enemy |
3 |
30 |
Became a Entertainer (Performer). |
3 |
34 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
36 |
Elsie Quaman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
38 |
Continued as Believer (Missionary/Humanitarian). |
5 |
42 |
Elsie Quaman faith enjoys an explosion of popularity largely thanks to Elsie Quaman's efforts. |
5 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
42 |
Voluntarily left Missionary/Humanitarian |
6 |
42 |
Became a Drifter (Wanderer). |
6 |
45 |
Severely injured. Owe 20,000 for medical bills. |
7 |
45 |
Became a Noble (Dilettante) with the new title Wastrel. |
7 |
46 |
Become deeply involved in politics on Elsie Quaman's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
49 |
Promoted to Noble (Dilettante) rank 1. |
8 |
49 |
Continued as Noble (Dilettante). |
8 |
51 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
53 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
9 |
53 |
Continued as Noble (Dilettante). |
9 |
57 |
Gained a contact. |
9 |
57 |
Promoted to Noble (Dilettante) rank 3. |