Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Elva Kennedy is rewarded for Elva Kennedy's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Elva Kennedy gain experience in a technical field as a computer operator or surveyor. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Elva Kennedy gain experience in a technical field as a computer operator or surveyor. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
36 |
Elva Kennedy learn something Elva Kennedy should not have – a corporate secret, a political scandal – which Elva Kennedy can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
41 |
Elva Kennedy's business expands, Elva Kennedy's corporation grows, or the colony thrives. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Merchant (Free Trader). |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
48 |
Make an unexpected connection outside Elva Kennedy's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
55 |
Attacked by enemies that Elva Kennedy easily defeat. |
10 |
55 |
Gain Enemy if Elva Kennedy don't already have one. |