Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Elvina Hunter's scout ship is one of the first on the scene to rescue the survivors of a disaster but Elvina Hunter fail to help. Gain an Enemy. |
1 |
20 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Risk Elvina Hunter's fortune on a possibility lucrative deal and win. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
Imperial trade restrictions force Elvina Hunter out of business. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
35 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
39 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
42 |
Embroiled in legal trouble. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
50 |
Elvina Hunter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
50 |
Became a Citizen (Worker). |
10 |
54 |
Advanced training in a specialist field. |
10 |
54 |
Promoted to Citizen (Worker) rank 1. |
11 |
54 |
Continued as Citizen (Worker). |
11 |
56 |
Advanced training in a specialist field. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |