Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Psychologically damaged by Esepab Be-fabwa-pa Pewetawa's time in the scouts. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Became a Citizen (Worker). |
4 |
29 |
Esepab Be-fabwa-pa Pewetawa's business expands, Esepab Be-fabwa-pa Pewetawa's corporation grows, or the colony thrives. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
31 |
Became a Merchant (Broker). |
6 |
34 |
A sudden war destroys Esepab Be-fabwa-pa Pewetawa's trade routes and contacts, forcing Esepab Be-fabwa-pa Pewetawa to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Good fortune |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Esepab Be-fabwa-pa Pewetawa come into conflict with a splinter group Esepab Be-fabwa-pa Pewetawa's own religion which maintains Esepab Be-fabwa-pa Pewetawa's version is the wrong one. Gain 2 Rivals. |
9 |
41 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
Retired. |
9 |
42 |
Birth or Death involving a family member or close friend. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Good fortune. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |