Essie Paterson  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 58 F 6 (0) 2 (-2) 1 (-2) 9 (1) 7 (0) 7 (0)621977
Austere, Diligent
 
Skills
Admin 0
Advocate 1
Animals 0
Athletics (Endurance) 1
Broker 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Persuade 0
Profession (Worker) 0
Science (Social Sciences) 0
Seafarer (Personal) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Mainstream Believer Lay Person01
Marine Star Marine Marine01
Citizen Corporate 12
Agent Corporate Agent Agent12
Drifter Barbarian 03
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Liza Kerran Enemy 0 1 3 4 Azhanti (F/10)
Laurence McDadden Enemy 0 2 2 3 Cafadan (M/42)
Terra Byrd Enemy 0 4 2 0 Darrian, Imperium (F/24)
Johnni Philpot Enemy 0 3 2 2 Azhanti (M/20)
Johnni Philpot is missing under suspicious circumstances.
Angelina Williamson Enemy 0 2 0 3 Azhanti (F/40)
Angelina Williamson fell on hard times.
 
Term Age History
1 18 Became a Believer (Mainstream Believer) with the new title Lay Person.
1 20 Essie Paterson refused an offer of inducements to betray Essie Paterson's faith. Gain 4 enemies.
2 22 Voluntarily left Mainstream Believer
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Marine (Star Marine) with the new title Marine.
2 23 A mission goes wrong; Essie Paterson and several others are captured and mistreated by the enemy. Gain Essie Paterson's jailer as an Enemy.
3 23 Became a Citizen (Corporate).
3 26 Essie Paterson befriend a superior in the corporation or the colony.
3 27 Promoted to Citizen (Corporate) rank 1.
4 27 Continued as Citizen (Corporate).
4 29 A revolution, attack or other unusual event throws Essie Paterson's life into chaos, forcing Essie Paterson to leave the planet.
5 29 Became a Agent (Corporate Agent).
5 30 An investigation takes on a dangerous turn.
5 30 Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6 33 Continued as Agent (Corporate Agent).
6 34 Essie Paterson went above and beyond the call of duty.
6 37 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 37 Voluntarily left Corporate Agent
7 37 Became a Drifter (Barbarian).
8 41 Continued as Drifter (Barbarian).
8 44 Attacked by enemies and injured.
8 44 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
8 44 Gain Enemy if Essie Paterson don't already have one.
9 45 Continued as Drifter (Barbarian).
9 46 Offered job by a patron. Now owe him a favor.
10 49 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 A notable academic consults with Essie Paterson about a publication or documentary he is working on. Gain a Contact in academia.
11 53 Voluntarily left Missionary/Humanitarian
11 53 Failed to qualify for Merchant Academy.
11 53 Switched to Drifter (Scavenger).
11 57 Betrayed by a friend. One of Essie Paterson's Contacts or Allies betrays Essie Paterson, ending Essie Paterson's career. That Contact or Ally becomes a Rival or Enemy.
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