Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Broker). |
2 |
30 |
Nearly killed. Owe 17,500 for medical bills. |
3 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Continued as Merchant (Broker). |
4 |
36 |
Gained a contact. |
5 |
38 |
Continued as Merchant (Broker). |
5 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Continued as Merchant (Broker). |
6 |
43 |
Embroiled in legal trouble. |
7 |
46 |
Voluntarily left Broker |
7 |
46 |
Failed to qualify for Field Researcher (Scholar). |
7 |
46 |
Became a Drifter (Wanderer). |
7 |
47 |
Spend time with an alien race. Gain a contact. |
8 |
50 |
Continued as Drifter (Wanderer). |
8 |
53 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
53 |
Returned to Merchant (Broker). |
9 |
57 |
Good fortune |
9 |
57 |
Promoted to Merchant (Broker) rank 1. |