Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Suffered a deep tragedy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Failed to qualify for Field Researcher (Scholar). |
2 |
25 |
Became a Drifter (Scavenger). |
2 |
27 |
Offered job by a patron. Now owe him a favor. |
2 |
29 |
Forced to muster out. |
3 |
29 |
Became a Rogue (Enforcer). |
3 |
33 |
Involved in the planning of an impressive heist. |
4 |
33 |
Continued as Rogue (Enforcer). |
4 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Switched to Drifter (Wanderer). |
5 |
39 |
Find valuable salvage. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
40 |
Attacked by enemies that Ethel Knight easily defeat. |
6 |
40 |
Gain Enemy if Ethel Knight don't already have one. |
7 |
43 |
Continued as Drifter (Wanderer). |
7 |
47 |
Forced to muster out. |
8 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
50 |
Ethel Knight have been following false teachings! |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |