Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Citizen (Worker). |
2 |
29 |
Political upheaval strikes Eve Peaton's homeworld, and Eve Peaton is caught up in the revolution. |
3 |
31 |
Continued as Citizen (Worker). |
3 |
34 |
Eve Peaton learn something Eve Peaton should not have – a corporate secret, a political scandal – which Eve Peaton can profit from illegally. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Failed to qualify for Law Enforcement (Agent). |
4 |
35 |
Submitted to the draft. |
4 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
39 |
Special assignment or duty on board ship. |
5 |
39 |
Voluntarily left Line/Crew |
5 |
39 |
Became a Merchant (Merchant Marine). |
5 |
40 |
A sudden war destroys Eve Peaton's trade routes and contacts, forcing Eve Peaton to flee that region of space. |
5 |
40 |
Gain rebels as Enemy |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Eve Peaton is chosen to represent Eve Peaton's faith in a vid show or other highly public forum. |
6 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
44 |
Continued as Believer (Holy Warrior). |
7 |
48 |
Eve Peaton come into conflict with a splinter group Eve Peaton's own religion which maintains Eve Peaton's version is the wrong one. Gain 3 Rivals. |
8 |
48 |
Became a Scout (Surveyor). |
8 |
50 |
Psychologically damaged by Eve Peaton's time in the scouts. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
54 |
Find valuable salvage. |
9 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
54 |
Continued as Drifter (Wanderer). |