Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 2 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Broker (Merchant). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
31 |
Continued as Drifter (Barbarian). |
3 |
34 |
Find an Alien Artifact. |
4 |
35 |
Continued as Drifter (Barbarian). |
4 |
39 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
39 |
Continued as Drifter (Barbarian). |
5 |
40 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
40 |
Failed to qualify for Courier (Scout). |
6 |
40 |
Switched to Drifter (Scavenger). |
7 |
44 |
Continued as Drifter (Scavenger). |
7 |
47 |
Betrayed by a friend. One of Fanny Chambers's Contacts or Allies betrays Fanny Chambers, ending Fanny Chambers's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
47 |
Became a Scout (Courier). |
8 |
49 |
Fanny Chambers's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
9 |
51 |
Returned to Drifter (Barbarian). |
9 |
55 |
Suffer from a life-threatening illness. |