Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Fanny Keiler's business expands, Fanny Keiler's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Fanny Keiler Fanny Keiler's job. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Fanny Keiler learn something Fanny Keiler should not have – a corporate secret, a political scandal – which Fanny Keiler can profit from illegally. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Failed to qualify for Army Support (Army). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Fanny Keiler went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Voluntarily left Law Enforcement |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Fanny Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Nearly killed. Owe 35,000 for medical bills. |
8 |
41 |
Became a Scout (Surveyor). |
8 |
43 |
Fanny Keiler inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
45 |
Suffer from a life-threatening illness. |
10 |
45 |
Failed to qualify for Merchant Academy. |
10 |
45 |
Returned to Drifter (Barbarian). |
10 |
46 |
Attempted a risky adventure and was wildly successful. |
10 |
49 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
49 |
Continued as Drifter (Barbarian). |
11 |
51 |
Fanny Keiler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
52 |
Given advanced training in a specialist field |
12 |
55 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |