Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Study Electronics (Remote Ops) as a hobby. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Citizen (Colonist). |
2 |
28 |
Fleta King is rewarded for Fleta King's diligence or cunning. |
2 |
30 |
Promoted to Citizen (Colonist) rank 1. |
3 |
30 |
Continued as Citizen (Colonist). |
3 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
31 |
Became a Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was injured. |
4 |
32 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
35 |
Continued as Drifter (Wanderer). |
5 |
37 |
Find Ancient Technology. |
6 |
39 |
Continued as Drifter (Wanderer). |
6 |
43 |
Suffer from a life-threatening illness. |
7 |
43 |
Became a Noble (Administrator) with the new title Assistant. |
7 |
45 |
Become deeply involved in politics on Fleta King's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
7 |
47 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
47 |
Continued as Noble (Administrator). |
8 |
51 |
Political manoeuvrings usurp Fleta King's position. Gain a Rival. |
9 |
51 |
Switched to Drifter (Scavenger). |
9 |
53 |
A new romantic starts. Gain an Ally. |
9 |
55 |
Promoted to Drifter (Scavenger) rank 1. |