Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Flo Stanway's work ends up coming home with Flo Stanway, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
30 |
Rewarded for a successful mission. |
4 |
32 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Intelligence) rank 3. |
6 |
36 |
Voluntarily left Intelligence |
6 |
36 |
Became a Citizen (Worker). |
6 |
39 |
Flo Stanway is rewarded for Flo Stanway's diligence or cunning. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
44 |
Good fortune |
7 |
44 |
Promoted to Citizen (Worker) rank 1. |
8 |
44 |
Voluntarily left Worker |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Barbarian). |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
54 |
Find valuable salvage. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |