Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Go undercover to investigate an enemy. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Encounter a Psionic institute. |
4 |
33 |
Tested for psionic powers |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
35 |
Offered job by a patron. Now owe him a favor. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Became a Entertainer (Journalist). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
6 |
41 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
7 |
41 |
Continued as Entertainer (Journalist). |
7 |
45 |
An investigation, tour, project or expedition goes wrong, stranding Florance Harper far from home. |
8 |
45 |
Failed to qualify for Courier (Scout). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A series of bad deals and decisions force Florance Harper into bankruptcy. Florance Harper salvages what Florance Harper can. |
9 |
47 |
Returned to Drifter (Scavenger). |
9 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
54 |
Florance Harper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |