Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Frances Alvarez's time in the scouts. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Nearly killed. Owe 20,000 for medical bills. |
3 |
23 |
Switched to Scout (Courier) with previous rank. |
3 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
25 |
Failed to qualify for Merchant Academy. |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Frances Alvarez do not know what happened to Frances Alvarez. There is a gap in Frances Alvarez's memory. |
5 |
29 |
Failed to qualify for Surveyor (Scout). |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
30 |
Returned to Scout (Explorer). |
6 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
34 |
Attempted to change assignments. |
7 |
34 |
Failed to qualify for Surveyor (Scout). |
7 |
34 |
Continued as Scout (Explorer). |
7 |
36 |
Frances Alvarez's ship is damaged, and Frances Alvarez have to hitch-hike Frances Alvarez's way back across the stars to the nearest scout base. |
7 |
36 |
Gain 1 Contacts. Gain 2 Enemies. |
8 |
36 |
Failed to qualify for Broker (Merchant). |
8 |
36 |
Returned to Drifter (Barbarian). |
8 |
39 |
Frances Alvarez run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
39 |
Failed to qualify for Physician (Scholar). |
9 |
39 |
Returned to Drifter (Wanderer). |
9 |
41 |
Suffer from a life-threatening illness. |
10 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
54 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |