Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Frank Finnerty survey an alien world. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
When dealing with an alien race, Frank Finnerty botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
26 |
Promoted to Scout (Surveyor) rank 2. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Frank Finnerty's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
30 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
34 |
Became a Entertainer (Journalist). |
5 |
37 |
Expose or are involved in a scandal of some sort. |
6 |
37 |
Returned to Scout (Surveyor). |
6 |
38 |
Frank Finnerty spend a great deal of time on the fringes of Charted Space. |
6 |
38 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Continued as Scout (Surveyor). |
7 |
42 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
8 |
42 |
Became a Citizen (Colonist). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Continued as Merchant (Free Trader). |
10 |
50 |
Make an unexpected connection outside Frank Finnerty's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
52 |
Continued as Merchant (Free Trader). |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
56 |
Promoted to Merchant (Free Trader) rank 2. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired at age 56. |