Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Join a social movement. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Frankie Hutchinson's work ends up coming home with Frankie Hutchinson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Frankie Hutchinson do not know what happened to Frankie Hutchinson. There is a gap in Frankie Hutchinson's memory. |
8 |
39 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Frankie Hutchinson come into conflict with a splinter group Frankie Hutchinson's own religion which maintains Frankie Hutchinson's version is the wrong one. Gain 1 Rivals. |
9 |
40 |
Retired. |
9 |
42 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
A new romantic starts. Gain an Ally. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |