Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Genesis Fleming foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
25 |
Lost eye or limb. Fully recovered. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Voluntarily left Corporate Agent |
4 |
29 |
Failed to qualify for Ground Assault (Marine). |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Genesis Fleming do not know what happened to Genesis Fleming. There is a gap in Genesis Fleming's memory. |
6 |
36 |
Became a Merchant (Broker). |
6 |
39 |
Given advanced training in a specialist field |
7 |
40 |
Continued as Merchant (Broker). |
7 |
42 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Risk Genesis Fleming's fortune on a possibility lucrative deal and win. |
9 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
52 |
Make an unexpected connection outside Genesis Fleming's normal circles. Gain a Contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Genesis Fleming's normal circles. Gain a Contact. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Merchant (Broker) rank 2. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |