Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Gained a contact. |
1 |
22 |
Graduated. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
George Payne have been following false teachings! |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Became a Drifter (Scavenger). |
4 |
30 |
George Payne do not know what happened to George Payne. There is a gap in George Payne's memory. |
5 |
30 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of George Payne's Contacts or Allies betrays George Payne, ending George Payne's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
33 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
George Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
7 |
37 |
Continued as Believer (Holy Warrior). |
7 |
40 |
George Payne come into conflict with a splinter group George Payne's own religion which maintains George Payne's version is the wrong one. Gain 3 Rivals. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
41 |
A new romantic starts. Gain an Ally. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |