Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Gertie Cooper left the community. |
2 |
22 |
Became a Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Gertie Cooper's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
A good deal ensures Gertie Cooper is living the high life for a few years. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Ground Assault (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
42 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
42 |
Failed to qualify for Worker (Citizen). |
7 |
42 |
Became a Drifter (Wanderer). |
7 |
46 |
Suffer from a life-threatening illness. |
8 |
46 |
Switched to Merchant (Merchant Marine). |
8 |
50 |
Imperial trade restrictions force Gertie Cooper out of business. |
9 |
50 |
Switched to Drifter (Scavenger). |
9 |
51 |
Attacked by enemies and injured. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
Gain Enemy if Gertie Cooper don't already have one. |
9 |
54 |
Forced to continue current assignment. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |