Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Birth or Death involving a family member or close friend. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Grace Sapping don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Grace Sapping do not know what happened to Grace Sapping. There is a gap in Grace Sapping's memory. |
5 |
34 |
Became a Citizen (Colonist). |
5 |
36 |
Victim of a crime |
5 |
38 |
Promoted to Citizen (Colonist) rank 1. |
6 |
38 |
Continued as Citizen (Colonist). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Rogue (Thief). |
7 |
40 |
Involved in a gambling ring. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
46 |
Involved in a feud with a rival criminal organization. |
8 |
47 |
Promoted to Rogue (Thief) rank 2. |
9 |
47 |
Continued as Rogue (Thief). |
9 |
51 |
Good fortune |
10 |
51 |
Attempted to change assignments. |
10 |
51 |
Failed to qualify for Enforcer (Rogue). |
10 |
51 |
Continued as Rogue (Thief). |
10 |
54 |
A police detective or rival criminal forces Grace Sapping to flee and vows to hunt Grace Sapping down. Gain an Enemy. |
11 |
54 |
Switched to Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |