Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Gussie Pettitt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
23 |
Failed to qualify for Enforcer (Rogue). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
27 |
On the front lines of a planetary assault and occupation. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Star Marine (Marine). |
4 |
27 |
Continued as Marine (Marine Support). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Continued as Marine (Marine Support). |
5 |
34 |
Assigned to a black ops mission. |
5 |
35 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
39 |
A mission goes wrong; Gussie Pettitt and several others are captured and mistreated by the enemy. Gain Gussie Pettitt's jailer as an Enemy. |
7 |
39 |
Became a Entertainer (Performer). |
7 |
43 |
Join homeworld’s celebrity circles |
8 |
43 |
Continued as Entertainer (Performer). |
8 |
44 |
An investigation, tour, project or expedition goes wrong, stranding Gussie Pettitt far from home. |
9 |
44 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
46 |
Risk Gussie Pettitt's fortune on a possibility lucrative deal and win. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Voluntarily left Merchant Marine |
11 |
52 |
Retired. |
11 |
55 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |