Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Harriett Ames have no idea what happened to Harriett Ames – they found Harriett Ames's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Harriett Ames's field. |
2 |
25 |
Promoted to Scholar (Scientist) rank 1. |
3 |
25 |
Continued as Scholar (Scientist). |
3 |
26 |
Entangled in a bureaucratic or legal morass that distracts Harriett Ames from Harriett Ames's work. |
4 |
29 |
Continued as Scholar (Scientist). |
4 |
30 |
A disaster leaves several injured, and others blame Harriett Ames, forcing Harriett Ames to leave Harriett Ames's career. Gain a Rival. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
30 |
Became a Citizen (Colonist). |
5 |
33 |
Harriett Ames is rewarded for Harriett Ames's diligence or cunning. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Voluntarily left Colonist |
6 |
34 |
Became a Drifter (Wanderer). |
7 |
38 |
Voluntarily left Wanderer |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
Good fortune |
7 |
39 |
Dropped out of the merchant academy. |
8 |
39 |
Continued as Drifter (Wanderer). |
8 |
40 |
Attacked by enemies that Harriett Ames easily defeat. |
8 |
40 |
Gain Enemy if Harriett Ames don't already have one. |
8 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
43 |
Continued as Drifter (Wanderer). |
9 |
47 |
Harriett Ames run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
47 |
Became a Merchant (Broker). |
10 |
51 |
A sudden war destroys Harriett Ames's trade routes and contacts, forcing Harriett Ames to flee that region of space. |
10 |
51 |
Gain rebels as Enemy |
11 |
51 |
Returned to Drifter (Wanderer). |
11 |
55 |
Suffer from a life-threatening illness. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Retired at age 55. |