Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Nearly killed. Owe 6,250 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
34 |
Political upheaval strikes Harry Finnerty's homeworld, and Harry Finnerty is caught up in the revolution. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Make an unexpected connection outside Harry Finnerty's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Failed to qualify for Corporate (Citizen). |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Betrayed by a friend. One of Harry Finnerty's Contacts or Allies betrays Harry Finnerty, ending Harry Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
51 |
Harry Finnerty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Harry Finnerty retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |