Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Involved in a feud with a rival criminal organization. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
29 |
Severely injured. Owe 6,250 for medical bills. |
4 |
29 |
Failed to qualify for Colonist (Citizen). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
A series of bad deals and decisions force Hassie Caldwell into bankruptcy. Hassie Caldwell salvages what Hassie Caldwell can. |
5 |
30 |
Failed to qualify for Colonist (Citizen). |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
31 |
Contact with Government. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
37 |
Hassie Caldwell is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Hassie Caldwell is sent to a new community or parish to preach The Word among the poor. |
7 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Hassie Caldwell accepted an offer of inducements to betray Hassie Caldwell's faith. Gain 490,000 in cash. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
48 |
Spend time with an alien race. Gain a contact. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Drifter (Scavenger). |
11 |
53 |
Continued as Drifter (Scavenger). |
11 |
56 |
Hassie Caldwell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |