Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Spent the college years partying. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Line/Crew (Navy). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Gained a contact. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
36 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Smuggle illegal items onto a planet. |
6 |
40 |
Continued as Merchant (Merchant Marine). |
6 |
44 |
A series of bad deals and decisions force Ina Jemmy into bankruptcy. Ina Jemmy salvages what Ina Jemmy can. |
7 |
44 |
Became a Citizen (Worker). |
7 |
46 |
Advanced training in a specialist field. |
8 |
48 |
Continued as Citizen (Worker). |
8 |
52 |
Ina Jemmy gain experience in a technical field as a computer operator or surveyor. |
9 |
52 |
Continued as Citizen (Worker). |
9 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |