Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Ivy Dunn run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Ivy Dunn do not know what happened to Ivy Dunn. There is a gap in Ivy Dunn's memory. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
5 |
32 |
Became a Merchant (Free Trader). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
37 |
Nearly killed. Owe 35,000 for medical bills. |
7 |
37 |
Failed to qualify for Explorer (Scout). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Make an unexpected connection outside Ivy Dunn's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
A series of bad deals and decisions force Ivy Dunn into bankruptcy. Ivy Dunn salvages what Ivy Dunn can. |
9 |
45 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |