Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Victim of a crime |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Political upheaval strikes Janice Brewer's homeworld, and Janice Brewer is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Voluntarily left Colonist |
3 |
26 |
Became a Agent (Intelligence). |
3 |
29 |
Janice Brewer's work ends up coming home with Janice Brewer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
29 |
Failed to qualify for Pirate (Rogue). |
4 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Janice Brewer's Contacts or Allies betrays Janice Brewer, ending Janice Brewer's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Switched to Drifter (Barbarian). |
5 |
34 |
Encounter a Psionic institute. |
5 |
34 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Became a Psion (Adept). |
6 |
39 |
Pick up potentially useful information using Janice Brewer's psychic powers. |
7 |
41 |
Continued as Psion (Adept). |
7 |
43 |
Psionic strength increases. |
8 |
45 |
Continued as Psion (Adept). |
8 |
47 |
Gain a mentor. |
8 |
49 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
9 |
49 |
Continued as Psion (Adept). |
9 |
49 |
Learned Clairvoyance |
9 |
50 |
Gain a mentor. |
9 |
53 |
Promoted to Psion (Adept) rank 2. |
10 |
53 |
Continued as Psion (Adept). |
10 |
55 |
Gain a contact outside of normal circles. |
10 |
57 |
Forced to muster out. |