Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Jennie Tow have no idea what happened to Jennie Tow – they found Jennie Tow's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Contact with Government. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Spent time maintaining and using heavy vehicles. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Jennie Tow is rewarded for Jennie Tow's diligence or cunning. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
39 |
Political upheaval strikes Jennie Tow's homeworld, and Jennie Tow is caught up in the revolution. |
6 |
39 |
Promoted to Citizen (Worker) rank 1. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
41 |
Jennie Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
42 |
Jennie Tow accepted an offer of inducements to betray Jennie Tow's faith. Gain 460,000 in cash. |
9 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
45 |
Retired. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |