Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Left the spacer community. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Jesse Hopkins is blamed for an accident that causes the death of several crew members. Jesse Hopkins's guilt drives Jesse Hopkins to excel. |
4 |
28 |
Failed to qualify for Cavalry (Army). |
4 |
28 |
Switched to Drifter (Barbarian). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Jesse Hopkins secretly provide religious rites for a dying leader or noble, although they do not share Jesse Hopkins's faith. Gain an Ally in the family and a Rival who disagrees with Jesse Hopkins's choice. |
5 |
35 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
35 |
Continued as Believer (Holy Warrior). |
6 |
38 |
Jesse Hopkins is caught in the periphery of a scandal. |
6 |
38 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
7 |
39 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
46 |
Jesse Hopkins manipulate and charm Jesse Hopkins's way through high society. Gain a Rival and an Ally. |
9 |
47 |
Continued as Noble (Dilettante). |
9 |
51 |
Become deeply involved in politics on Jesse Hopkins's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Noble (Dilettante). |
10 |
54 |
Gained a contact. |