Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Make an unexpected connection outside Jessie Jordan's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A good deal ensures Jessie Jordan is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Jessie Jordan's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
An investigation takes on a dangerous turn. |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
41 |
Failed to qualify for Journalist (Entertainer). |
7 |
41 |
Became a Drifter (Barbarian). |
7 |
42 |
Attacked by enemies that Jessie Jordan easily defeat. |
7 |
42 |
Gain Enemy if Jessie Jordan don't already have one. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
47 |
Became a Entertainer (Performer). |
9 |
48 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Entertainer (Performer). |
10 |
53 |
Gain a patron in the arts. Gain an Ally |
10 |
55 |
Promoted to Entertainer (Performer) rank 1. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |