Retired Project Worker Jettie Nevil  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 58 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 9 (1)9 (1)111A49
Rewarded, Dependent, Uneasy
 
Skills
Animals 0
Awareness 0
Broker 2
Carouse 1
Clairvoyance 1
Drive (Wheel) 1
Electronics (Comms) 1
Engineer 0
Flyer 0
Gambler 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Persuade 0
Profession (Sports) 0
Science (Life Sciences/Psionicology) 0
Streetwise 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 03
Scholar Physician 02
Citizen Colonist 01
Merchant Broker 13
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Hughie Roan Rival 1 2 0 4 Murrissi (M/58)
Liam Shorten Contact 2 0 0 2 Urunishani (M/48)
Oma Fuller Enemy 0 5 1 0 Darrian, Imperium (F/16)
Wright Fowler Ally 4 0 2 2 Murrissi (M/81)
Wright Fowler is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 20 Spent the college years partying.
1 22 Graduated. Gain an rival who is upset that Jettie Nevil left the community.
2 22 Became a Citizen (Worker).
2 25 Jettie Nevil learn something Jettie Nevil should not have – a corporate secret, a political scandal – which Jettie Nevil can profit from illegally.
2 25 Gain a criminal contact.
3 26 Continued as Citizen (Worker).
3 27 Jettie Nevil gain experience in a technical field as a computer operator or surveyor.
4 30 Continued as Citizen (Worker).
4 32 Life ruined by a criminal gang. Gain the gang as an Enemy
5 32 Became a Scholar (Physician).
5 36 Make a breakthrough in Jettie Nevil's field.
6 36 Continued as Scholar (Physician).
6 40 Advanced training in a specialist field.
6 40 Forced to muster out.
7 40 Switched to Citizen (Colonist).
7 42 Hard times caused by a lack of interstellar trade costs Jettie Nevil Jettie Nevil's job.
8 42 Became a Merchant (Broker).
8 44 A new romantic starts. Gain an Ally.
9 46 Aging Crisis. Owe 20,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Merchant (Broker).
9 49 Risk Jettie Nevil's fortune on a possibility lucrative deal and win.
9 50 Promoted to Merchant (Broker) rank 1.
10 50 Aging Crisis. Owe 50,000 for medical bills.
10 50 Continued as Merchant (Broker).
10 51 A series of bad deals and decisions force Jettie Nevil into bankruptcy. Jettie Nevil salvages what Jettie Nevil can.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Jettie Nevil refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jettie Nevil's faith.
11 55 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 55 Aging Crisis. Owe 20,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙