John Fisher  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 58 F 4 (-1) 1 (-2) 3 (-1) 9 (1) 8 (0) 5 (-1)413985
Clever, Decent, Perseverant
 
Skills
Animals (Veterinary) 1
Art (Presentation) 0
Astrogation 0
Carouse 2
Deception 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Navigation 1
Pilot 0
Profession (Spacer) 0
Recon 1
Science (Life Sciences/Genetics) 1
Science (Physical Sciences/Physics) 1
Streetwise 2
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 01
Citizen Colonist Explorer55
Believer Mainstream Believer Lay Person01
Drifter Wanderer 01
Scholar Scientist 22
 
Name Type Affinity Enmity Power Influence Species
Forrest Hare Contact 0 1 4 0 Pirian (M/24)
Forrest Hare is in prison or otherwise trapped somewhere.
Irwin Rule Enemy 0 3 1 0 Pirian (M/61)
 
Term Age History
1 18 Became a Scout (Courier).
1 22 John Fisher have no idea what happened to John Fisher – they found John Fisher's ship drifting on the fringes of friendly space.
2 22 Became a Citizen (Colonist).
2 23 John Fisher's business expands, John Fisher's corporation grows, or the colony thrives.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Voluntarily left Colonist
3 26 Became a Believer (Mainstream Believer) with the new title Lay Person.
3 29 John Fisher accepted an offer of inducements to betray John Fisher's faith. Gain 70,000 in cash.
4 30 Returned to Citizen (Colonist).
4 34 John Fisher learn something John Fisher should not have – a corporate secret, a political scandal – which John Fisher can profit from illegally.
4 34 Gain a criminal contact.
4 34 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
5 34 Continued as Citizen (Colonist).
5 38 Accused of a crime
5 38 Forced to continue current assignment.
5 38 Promoted to Citizen (Colonist) rank 3.
6 38 Continued as Citizen (Colonist).
6 42 Political upheaval strikes John Fisher's homeworld, and John Fisher is caught up in the revolution.
6 42 Promoted to Citizen (Colonist) rank 4 with the new title Explorer.
7 42 Continued as Citizen (Colonist).
7 44 John Fisher gain experience in a technical field as a computer operator or surveyor.
7 46 Promoted to Citizen (Colonist) rank 5.
8 46 Voluntarily left Colonist
8 46 Became a Drifter (Wanderer).
8 48 Betrayed by a friend. One of John Fisher's Contacts or Allies betrays John Fisher, ending John Fisher's career. That Contact or Ally becomes a Rival or Enemy.
9 48 Became a Scholar (Scientist).
9 49 Make a breakthrough in John Fisher's field.
9 52 Promoted to Scholar (Scientist) rank 1.
10 52 Continued as Scholar (Scientist).
10 53 A romantic relationship ends badly. Gain a Rival or Enemy.
10 56 Promoted to Scholar (Scientist) rank 2.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙