Retired Initiate Johnie Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Hanen 58 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)111386
Worried
 
Skills
Admin 2
Advocate 1
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Language (Trokh (Aslan)) 1
Medic 1
Persuade 1
Profession (Sports/Racquet Sports) 0
Science (Social Sciences/Belief) 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 13
Drifter Wanderer 01
Merchant Merchant Marine Crewman02
Believer Mainstream Believer Initiate13
Drifter Scavenger 01
Retired 01
 
EducationGraduated
Spacer Community Failed
 
Name Type Affinity Enmity Power Influence Species
Rae Mason Ally 3 0 3 2 Hanen (F/62)
Monroe Mccoy Enemy 0 4 0 1 Hanen (M/40)
Monroe Mccoy has negatively life-changing event.
Wayne Eade Enemy 0 2 2 1 Happrhani (M/27)
Amalia Pierce Enemy 0 6 1 1 Hanen (F/36)
Guadalupe Raycraft Enemy 0 4 0 5 Pirian (F/17)
Yaeyi Yaye Ael Enemy 0 1 4 3 Ael Yael (M/79)
Yaeyi Yaye Ael is particularly unusual, such as an artificial intelligence or very alien being.
Margaret Rutter Enemy 0 2 3 3 Hanen (F/11)
Thomas Ramos Ally 4 0 0 0 Kargol (F/64)
 
Term Age History
1 18 Entered a spacer community.
1 20 Gained a contact.
1 20 Left the spacer community.
2 20 Became a Merchant (Free Trader).
2 21 Befriend a useful ally in one sphere. Gain an Ally.
3 24 Continued as Merchant (Free Trader).
3 28 Given advanced training in a specialist field
3 28 Promoted to Merchant (Free Trader) rank 1.
4 28 Continued as Merchant (Free Trader).
4 30 A series of bad deals and decisions force Johnie Dickman into bankruptcy. Johnie Dickman salvages what Johnie Dickman can.
5 30 Failed to qualify for Corporate Agent (Agent).
5 30 Became a Drifter (Wanderer).
5 33 Betrayed by a friend. One of Johnie Dickman's Contacts or Allies betrays Johnie Dickman, ending Johnie Dickman's career. That Contact or Ally becomes a Rival or Enemy.
6 33 Failed to qualify for Line/Crew (Navy).
6 33 Submitted to the draft.
6 33 Switched to Merchant (Merchant Marine) with the new title Crewman.
6 37 Embroiled in legal trouble.
7 37 Continued as Merchant (Merchant Marine).
7 38 Imperial trade restrictions force Johnie Dickman out of business.
8 38 Became a Believer (Mainstream Believer) with the new title Lay Person.
8 39 Johnie Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
8 42 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
9 42 Voluntarily left Mainstream Believer
9 42 Switched to Drifter (Scavenger).
9 46 Betrayed by a friend. One of Johnie Dickman's Contacts or Allies betrays Johnie Dickman, ending Johnie Dickman's career. That Contact or Ally becomes a Rival or Enemy.
10 46 Aging Crisis. Owe 30,000 for medical bills.
10 46 Retired at age 46.
10 46 Returned to Believer (Mainstream Believer).
10 49 Johnie Dickman refused an offer of inducements to betray Johnie Dickman's faith. Gain 6 enemies.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Continued as Believer (Mainstream Believer).
11 52 A notable academic consults with Johnie Dickman about a publication or documentary he is working on. Gain a Contact in academia.
12 54 Aging Crisis. Owe 40,000 for medical bills.
12 54 Voluntarily left Mainstream Believer
12 54 Retired.
12 58 A new romantic starts. Gain an Ally.
13 58 Aging Crisis. Owe 10,000 for medical bills.
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