Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Jossie Mendoza's time in the scouts. |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
23 |
War breaks out, triggering a mandatory draft. |
2 |
23 |
Fled from the draft. |
2 |
24 |
Dropped out of the merchant academy. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Victim of a crime |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Returned to Scout (Explorer). |
6 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
38 |
Continued as Scout (Explorer). |
7 |
42 |
Jossie Mendoza have no idea what happened to Jossie Mendoza – they found Jossie Mendoza's ship drifting on the fringes of friendly space. |
8 |
42 |
Switched to Drifter (Scavenger). |
8 |
44 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
44 |
Became a Scholar (Scientist). |
9 |
47 |
Cheated in some fashion, advancing Jossie Mendoza's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
9 |
47 |
Gain an Enemy |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scholar (Scientist). |
10 |
52 |
Win a prestigious prize for Jossie Mendoza's work. |
10 |
52 |
Promoted to Scholar (Scientist) rank 1. |
11 |
52 |
Attempted to change assignments. |
11 |
52 |
Failed to qualify for Physician (Scholar). |
11 |
52 |
Continued as Scholar (Scientist). |
11 |
55 |
Refuse to join a cheat in some fashion. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |