Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Julie Banks aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
19 |
Became a Rogue (Thief). |
2 |
22 |
A police detective or rival criminal forces Julie Banks to flee and vows to hunt Julie Banks down. Gain an Enemy. |
3 |
22 |
Became a Merchant (Free Trader). |
3 |
24 |
Embroiled in legal trouble. |
3 |
26 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
26 |
Continued as Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
30 |
Continued as Merchant (Free Trader). |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
35 |
Make an unexpected connection outside Julie Banks's normal circles. Gain a Contact. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
42 |
Embroiled in legal trouble. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
46 |
Smuggle illegal items onto a planet. |
8 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Agent (Corporate Agent). |
9 |
47 |
Rewarded for a successful mission. |
9 |
50 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
10 |
50 |
Continued as Agent (Corporate Agent). |
10 |
53 |
Julie Banks's work ends up coming home with Julie Banks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
53 |
Became a Drifter (Wanderer). |
11 |
55 |
Betrayed by a friend. One of Julie Banks's Contacts or Allies betrays Julie Banks, ending Julie Banks's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |