Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Study Science (Social Sciences/Sophontology) as a hobby. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Explorer). |
2 |
26 |
June Hislop's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
29 |
Continued as Scout (Explorer). |
3 |
31 |
June Hislop inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
35 |
Involved in the planning of an impressive heist. |
4 |
35 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
35 |
Attempted to change assignments. |
5 |
35 |
Switched to Rogue (Enforcer) with previous rank. |
5 |
37 |
A crime lord considers June Hislop his protégé. |
5 |
39 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
39 |
Voluntarily left Enforcer |
6 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
June Hislop have been following false teachings! |
7 |
42 |
Failed to qualify for Pirate (Rogue). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Make an unexpected connection outside June Hislop's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Make an unexpected connection outside June Hislop's normal circles. Gain a Contact. |
10 |
54 |
Voluntarily left Merchant Marine |
10 |
54 |
Failed to qualify for Surveyor (Scout). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
57 |
June Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |