Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
22 |
A mission goes horribly wrong. Lettie Hopkins and several others are captured and mistreated by the enemy. Gain gaoler as Enemy. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Lettie Hopkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
25 |
Abuse Lettie Hopkins's position for profit. |
4 |
28 |
Voluntarily left Engineer/Gunner |
4 |
28 |
Failed to qualify for Performer (Entertainer). |
4 |
28 |
Returned to Drifter (Scavenger). |
4 |
30 |
Find an Alien Artifact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find an Alien Artifact. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Became a Merchant (Free Trader). |
7 |
41 |
Make an unexpected connection outside Lettie Hopkins's normal circles. Gain a Contact. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
43 |
Imperial trade restrictions force Lettie Hopkins out of business. |
9 |
43 |
Became a Rogue (Thief). |
9 |
46 |
Crime pays off. Gain victim as Enemy. |
9 |
47 |
Promoted to Rogue (Thief) rank 1. |
10 |
47 |
Continued as Rogue (Thief). |
10 |
48 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
51 |
Continued as Rogue (Thief). |
11 |
52 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |