Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Make an unexpected connection outside Lettie Snyder's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Risk Lettie Snyder's fortune on a possibility lucrative deal and win. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Betrayed by a friend. One of Lettie Snyder's Contacts or Allies betrays Lettie Snyder, ending Lettie Snyder's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
53 |
Switched to Merchant (Broker). |
10 |
56 |
A good deal ensures Lettie Snyder is living the high life for a few years. |