Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Lissie Willoby have no idea what happened to Lissie Willoby – they found Lissie Willoby's ship drifting on the fringes of friendly space. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Moved to a new world. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
25 |
Survived a risky adventure but gained nothing. |
3 |
27 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
28 |
Find Ancient Technology. |
5 |
31 |
Voluntarily left Wanderer |
5 |
31 |
Became a Agent (Intelligence). |
5 |
33 |
Given specialist training in vehicles. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
37 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
37 |
Became a Citizen (Worker). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Promoted to Citizen (Worker) rank 1. |
8 |
41 |
Voluntarily left Worker |
8 |
41 |
Became a Entertainer (Performer). |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Entertainer (Performer). |
9 |
46 |
Criticised a questionable political leader on Lissie Willoby's homeworld, causing his downfall. Gain an Enemy |
9 |
46 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Continued as Entertainer (Performer). |
10 |
51 |
Refused to criticise a questionable political leader on Lissie Willoby's homeworld. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Continued as Entertainer (Performer). |
11 |
56 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |