Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Failed to qualify for Merchant Academy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
20 |
Nearly killed. Owe 30,000 for medical bills. |
3 |
20 |
Became a Rogue (Enforcer). |
3 |
21 |
A police detective or rival criminal forces Maggie Stephens to flee and vows to hunt Maggie Stephens down. Gain an Enemy. |
4 |
21 |
Became a Merchant (Broker). |
4 |
23 |
Nearly killed. Owe 22,500 for medical bills. |
5 |
25 |
Continued as Merchant (Broker). |
6 |
29 |
Continued as Merchant (Broker). |
6 |
33 |
Make an unexpected connection outside Maggie Stephens's normal circles. Gain a Contact. |
6 |
33 |
Promoted to Merchant (Broker) rank 1. |
7 |
33 |
Voluntarily left Broker |
7 |
33 |
Failed to qualify for Corporate (Citizen). |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
35 |
Attempted a risky adventure and was wildly successful. |
7 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
37 |
Continued as Drifter (Scavenger). |
8 |
41 |
Maggie Stephens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
42 |
Accused of a crime. |
10 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Moved to a new world. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |