Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
21 |
Dropped out of the psionic community. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
23 |
Advanced training in a specialist field. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Mandy Hislop went above and beyond the call of duty. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Mandy Hislop went above and beyond the call of duty. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Mandy Hislop's work ends up coming home with Mandy Hislop, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Became a Citizen (Colonist). |
6 |
37 |
A revolution, attack or other unusual event throws Mandy Hislop's life into chaos, forcing Mandy Hislop to leave the planet. |
7 |
37 |
Became a Drifter (Barbarian). |
7 |
40 |
Attacked by enemies that Mandy Hislop easily defeat. |
7 |
40 |
Gain Enemy if Mandy Hislop don't already have one. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
43 |
Mandy Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Became a Merchant (Broker). |
9 |
47 |
Promoted to Merchant (Broker) rank 1. |
10 |
47 |
Continued as Merchant (Broker). |
10 |
50 |
Risk Mandy Hislop's fortune on a possibility lucrative deal and win. |
11 |
51 |
Continued as Merchant (Broker). |
11 |
55 |
Imperial trade restrictions force Mandy Hislop out of business. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Retired at age 55. |